![]() ![]() ![]() In our opinion, if budget is not a problem, NVIDIA RTX 4090 is the best GPU for Houdini. But we recommend 16 to 24 GB of VRAM if you are going to work with larger or more detailed projects. 8 to 12 GB VRAM should be fine for many users. How much VRAM you need depends on the complexity of your scenes. The second factor is the VRAM of the graphics card. Redshift and Octane, for example, scale very well with multiple GPUs. In addition, you can add multiple GPUs in one rendering system to further speed up the process. The more powerful the graphics card is, the faster you render your Houdini projects. However, we need more than that when it comes to GPU rendering (in Karma XPU, Redshift, Octane, V-Ray GPU, etc). A moderate GPU from the NVIDIA GeForce series can handle that task very well. The graphics card is in charge of showing the viewport in Houdini, as well as any animation and effects that are displayed in it. AMD Ryzen Threadripper PRO 5995WX: 64 Cores, 2.7 – 4.5 GHz.AMD Ryzen Threadripper PRO 5975WX: 32 Cores, 3.6 – 4.5 GHz.AMD Ryzen Threadripper PRO 3955WX: 16 Cores, 3.9 – 4.2 GHz.They have many cores and have a good clock speed. ![]() So, we think AMD Threadripper PRO processors are an ideal CPU for Houdini. It is required to have an Intel or AMD 圆4 processor with an instruction set SSE 4.2. On the SideFX website, Houdini’s creator publishes the minimum requirements to run the software. Also, CPU-based rendering (in Mantra, Karma CPU, RenderMan, Arnold CPU, etc) uses a large number of cores effectively. Some simulations, particularly fluid dynamics, can benefit from having more cores – improving performance. ![]() However, for simulation and rendering tasks, a lot of cores of the CPU come into play. Therefore, a processor with a high clock speed is the best. First of all, modeling and animation, those kinds of tasks mostly require a single core. Besides, Redshift is affordable and has great integration with Houdini.ĭepending on different tasks in Houdini, you may need different processors. On the other hand, Redshift, as a biased GPU rendering engine, has a super fast rendering speed. The new renderer Karma which works with USD is faster and more adaptable. However, its slow render time is a big disadvantage. Mantra has a wider set of tools and features than Karma CPU or Karma XPU. Mantra and Karma is native to Houdini so they are so powerful and deliver stunning results. Yet, in our opinion, the top three render engines for Houdini are Mantra, Karma, and Redshift. You can see that you have quite a few options when rendering in Houdini. Let’s take a look at major render engines for Houdini. Houdini also lets you integrate third-party renderers such as RenderMan, Arnold, Redshift, OctaneRender, V-Ray, ProRender, and 3Delight. Moreover, Karma is intended to take over render duties from Mantra. The main difference is that Karma renders using the USD format and can only be used from within the Solaris LOP context while Mantra does not work with USD. However, there are certain differences between Mantra and Karma. They are both physically-based path tracers and have deep integration with Houdini. SideFX Houdini includes two render engines, which are Mantra and Karma. ![]()
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